In THE ABYSSAL CONSPIRACY, players must descend into the ocean depths to investigate aquatic locations to foil the plans of the Conspiracy of Evil Twins. If the cult is able to open five seals, it will release a horde of their kind into the Crucible, and the players will lose. Yet, if the players can find the legendary Vaultbinder artifact, they may yet prevail.
To find the seals, players must travel to locations at various depths, defeat the cultists and events emerging from the adventure decks, and face the excruciating effects of every seal that the enemy manages to open.
In addition to the cards you may be familiar with from the print-and-play version, we have added a new “Nightmare” mode with additional cards. If you defeated the Conspiracy of Evil Twins before, this nightmare version will really give you… well, nightmares!
The Keyraken has been vanquished, yet the trouble is not over.
While the Archons defeated the mythical beast, a red-eyed member of the Vortexilon’s crew sabotaged the ship.
Gloating that the “remaining seals” will soon be opened, and that “their resonance” will soon spread throughout the Crucible, the villain escaped justice and fled into the ocean. Captain Fermi has returned the ship to the surface for repairs. But so many questions remain! Where did this villain come from? What seals are being opened, and by whom? Will the Archons ever catch a break?